![]() By letting you know what every single item in the room means to Ingram, he springs to life. Everything in the room can be clicked on, right down to the venetian blinds which Ingram bought in an antique store. You can even click on each individual newspaper cutting on the back wall there, again getting blown up versions that let you read headlines, look at pictures or skim articles. Click on the picture of Ingram and his ex-wife and you get a blown up version, allowing you to click on her face, her dress or your rental tux, Ingram remembering something inconsequential each time. He’ll tell you that the scrunched-up ball of paper is the notes of some case or other, then complain that his desk is a mess and that he’s been trying to hire an assistant but no-one wants to work for him. He’ll chatter about why he smokes his anachronistic brand of cigarettes, or the history he has with his gun. At the start of the game Ingram’s waiting for a client to show, so as a player you have nothing to do but click around the office, causing Ingram to reminisce on each object in turn. Like Snatcher, Policenauts is a sort of point-and-click schlock novella seen from the character’s point of view. A neon light outside your window keeps blinking on and off, turning the room from blue to electric green, then back to blue. This is where you’re presented with the above screen and gain control. This introductory cutscene ends with an ice-cool shot of the Mel Gibson-channelling Ingram, sitting alone in his dusty office. 30 years later his suit is recovered, and Ingram starts life anew as a private eye in an old, rotting, unfamiliar Los Angeles. Your character, Jonathon Ingram, was chosen to join four other model policemen to make up the first space-policemen, or police astronauts, or police… nauts! But there was an accident and Jonathon was sent careening into space, the cold sleep module on his suit kicking in. It’s the future! Humanity is taking its first, halting steps into space colonisation. If you’re wondering where the stuff is, well, let me tell you! It’s right here.Īn opening cutscene gives you the outline. I’ll probably end up writing a Battle Klaxon about it, but for now I need to have a moment talking about how it opens. #Policenauts translation PatchYou can download the patch that will let you play the English version by clicking here.I’m finally getting around to playing the Policenauts translation. This also enabled us to subtitle background dialogue not subtitled in the PlayStation patch.” This modification was essential as a cutscene and the bonus videos new to the Saturn version have no subtitles in the original game. #Policenauts translation fullThe code that controls subtitles was modified, giving us full control over them and enabling us to polish their presentation. The translator of the PlayStation patch edited their work, and then updated the PlayStation translation and glossary text. Additional text new to the Saturn version was translated by two additional translators. The PlayStation translation and glossary on were used as a base. This includes gameplay text, voice-over dialogue subtitles, the in-game glossary (new to the Saturn version), and bonus videos (also new). Today, the folks from announced that they have created a patch that allows you to play the Saturn version of Policenauts entirely in English. Kojima’s masterpiece was released on PlayStation and the SEGA Saturn, with a planned release for the West that just never worked out. Western fans never truly got to appreciate Policenauts since it was sadly only released in Japan. ![]()
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